🔆2.1 Industrial and Natural Resources Allocations
Most of the resources are not infinite. The resources of a certain Bitmap depend on the Bitmap block size. The bigger the block size, the higher the amount of resources.
Once depleted These Bitmaps can no longer extract resources but can process and produce high-tech commodities. Players can conquer other Bitmaps or simply trade with other players to sustain production. This adds an element of strategic planning and resource management to ensure the long-term sustainability and growth of the player's empire. Natural resources are infinite except for wood.
Coal
285
50
100
10
10
175
100
125
10
10
Iron
150
110
10
100
10
75
10
150
100
200
Sand
10
10
50
10
300
10
10
100
100
10
Clay
125
50
75
10
50
125
50
50
50
10
Gravel
175
10
10
10
10
75
225
10
10
10
Water
125
150
150
110
20
25
210
25
70
120
oil
10
150
100
200
300
10
10
100
10
150
300
Gas
10
100
100
10
200
10
10
50
10
150
200
Uranium
10
125
60
10
10
50
10
100
170
100
Nickel
10
75
10
10
10
10
120
150
100
10
Potash
10
100
125
10
10
150
10
10
10
10
copper
10
10
125
185
10
85
10
10
100
200
Limestone
60
50
75
50
50
75
200
60
50
10
bauxite
10
10
10
275
10
125
25
60
210
10
Fish
100
100
100
100
100
100
100
100
100
100
500
Soil
AAA
A
AA
AA
A
AAA
AA
AA
AA
A
Forest
AAA
AAA
A
AAA
A
A
AA
A
AA
AA
Sun
A
A
AA
A
AAA
A
AA
AAA
AA
A
AA
Wind
A
AA
AA
A
AA
AA
A
A
A
AAA
AAA
Luxury Res.
Silver
Diamond
Platinum
Palladium
Silk
Pearl
Rubby
Gold
Ivory
Whale oil
Salt
Resources Allocation Interpretation
In the realm of strategic resources, each land boasts its unique bounty, hinging upon its geographical location and inherent characteristics. These yields are bestowed effortlessly, requiring no laborious endeavors.
Each land with a coastline can produce fish if the player builds a fishery and it will give the usual production of 100 per production. However, the Arctic areas and water territories can produce more. Another exception in the Iced lands is that it is richer in resources.
When producing resources through facilities, the daily output numbers would be the multiplier for the produced resource in the facility. For example in the EU, the coal allocation is 300 meaning if you extract coal through a mine, 1 production will get you 300 coals whereas in Russia, the allocation is 75 coal which gives 75 per production instead.
The A Rating Interpretation:
The A ratings for soil, forest, sun, and wind represent the efficiency levels of certain processes associated with these resources. Specifically:
· Soil (A, AA, AAA): The A rating for soil signifies how fertile the land is, affecting the growth rate of crops. A higher A rating leads to faster crop growth and higher yields. For example, with AAA soil, crops grow 40% faster compared to standard soil. With AA soil, crops grow 20% faster compared to standard A soil.
· Forest (A, AA, AAA): The A rating for forest represents the density of the forest, which influences the rate at which trees can be cut down for wood. A higher A rating allows for more efficient logging, resulting in more wood production. For example, with AAA forest, tree cutting is 40% faster compared to standard forest. With AA forest, tree cutting is 20% faster compared to standard A forest.
· Sun (A, AA, AAA): The A rating for sun indicates the amount of sunlight exposure that a location receives, affecting the efficiency of solar energy production. A higher A rating leads to more efficient solar energy generation. For example, with AA sun, solar panels generate 100 kWh of electricity per production. Whereas AAA sun produces 20% more and A sun 20% less.
· Wind (A, AA, AAA): The A rating for wind reflects the strength and consistency of wind in a region, impacting the efficiency of wind energy generation. A higher A rating results in more efficient wind energy production. For example, with AAA wind, Wind Turbines generate 100 kWh of electricity per production. Whereas AA wind produces 20% less and A wind 40% less.
These A ratings highlight the advantages of selecting regions with higher ratings for specific resources, as they allow for more effective resource extraction and energy production, ultimately contributing to the growth and success of your virtual world.
Buff and Nerf:
To ensure a balanced and dynamic gameplay experience, we understand the importance of fine-tuning the resource ecosystem within Bitmap Empires. With this commitment in mind, we're prepared to implement periodic adjustments to resource availability, a process commonly known as "buffing" or "nerfing."
This approach allows us to maintain an equilibrium among different regions and resources, preventing any single strategy from becoming overwhelmingly dominant. By occasionally tweaking the yield rates of specific resources, we can address emerging gameplay trends, enhance strategic diversity, and foster a more competitive environment. These adjustments will be made with careful consideration, aiming to encourage creative approaches to empire-building and prevent stagnation.
Our goal is to strike a balance that both challenges seasoned players and welcomes newcomers, ensuring that every strategy has its time in the sun. As the game evolves and the community continues to provide valuable feedback, our commitment to refining resource distribution remains unwavering. By embracing the power of adaptation, we look forward to nurturing a dynamic gameplay environment that keeps Bitmap Empires engaging, balanced, and always evolving.
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